

Challenge
Launching a zero-to-one cloud gaming experience, scaling content systems to fit new features for a global audience
Design + content systems, interaction design, content governance, content hierarchy, taxonomy
Business Need
Launching cloud games on an established streaming platform with content that had to work for Netflix's existing member base, the vast majority of whom didn't identify as gamers, while still building a foundation scalable enough to support a global gaming platform.
Proposed Outcome
Build a games content system from the ground up — taxonomy, terminology, patterns, and principles — that spoke to the average Netflix member first, could scale across new features and game studio partners, and held up across 20 countries and 12 languages.
Context
- Netflix launched mobile games in November 2021; cloud gaming had zero existing content design foundation when work began
- The executive and product decision to design for non-gamers first — not hardcore gaming audiences — shaped every content and terminology decision made across the platform
- Netflix's existing voice and tone guidance didn't map 1:1 to gaming; a games-specific content system had to be built in parallel with the product itself
- Research showed only a small percentage of Netflix's user base identified as gamers, and that members had strong feelings about privacy and the separation of watching and gaming behaviors
- Game studio partners eventually became key stakeholders, requiring content decisions to be documented and shared externally as well as internally
- The platform launched as a beta in the US, UK, and Canada first, then scaled gradually to 20 countries and 12 languages as Netflix expanded global infrastructure
Solution
Built the games platform content system incrementally, starting with the foundational taxonomy and terminology, then scaling into feature-specific patterns and principles that balanced the main two stakeholder: Netlfix end users and game studio partners.
Built it by:
- Co-leading the creation of a games-specific style guide early in the platform's development, establishing voice, tone, and content principles distinct from Netflix's streaming identity
- Writing a dedicated errors style guide for games that was adopted across Netflix as a standard reference for error writers platform-wide
- Building and owning a controller terminology wiki — a living reference document that started as a content resource, grew to include design components, and was eventually adopted by engineering as their primary source of truth as the controller team scaled
- Establishing a QR code style guide based on games controller work that became a Netflix-wide reference, still actively used three years after creation
- Acting as the primary product designer for errors across the games platform — creating new error screens directly in Figma using existing components, fielding requests from PMs and engineers, and pushing back when user-facing errors weren't needed and better back-end tracking was the right solution instead
- Consistently advocating for non-gamer-first language across product, product marketing, brand, and editorial teams — ensuring that as gaming features expanded, the content always reflected Netflix's broader member base rather than assumed gaming fluency
- Owning platform content design end-to-end across the full Netflix games experience for four years, including touch points with game developer-facing tools and documentation
In practice (Scroll for more, click image to expand)
+Player identity
Explaining a new, public gaming identity to a streaming audience used to private profiles.
- 3-screen onboarding flow
- Built autogenerated handle system
- Pushed for 3-number max for UX
Read the full case study →
+Notifications
Rebuilding hard-coded alerts into a scalable, dynamic content pattern system.
- Defined eyebrow/headline/body rules
- Scaled to achievements & social
- Built to support future notification center
+Controller management
Building accessible terminology for a non-physical, app-based controller.
- "Joystick" not "thumbstick"
- Shared with internal & external devs
- Applied consistently across surfaces
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Outcome
- Cloud gaming service launched and scaled to 20 countries, 12 languages, and ~200 million subscribers
- Games-specific errors style guide adopted Netflix-wide as a standard reference for error writers
- QR code style guide still actively referenced across Netflix three years after creation
- Controller terminology wiki (as well as an error message wiki) evolved from a personal content reference into engineering's primary source of truth, eventually handed to the engineering manager as the team scaled
- Notification system rebuilt from hard-coded alerts into a scalable content pattern system supporting achievements, education, social features, and future platform growth
- Non-gamer-first content philosophy consistently maintained across product, marketing, brand, and editorial teams throughout four years of platform growth
What I'd Revisit
The platform moved fast and documentation often lagged behind decisions — rationale lived in Figma comments and Google Doc asides rather than centralized references, which is part of what prompted the AI reference tool built later. If revisiting, I'd establish centralized content documentation earlier in the process and build the case for it as a foundational resource from day one, rather than retrofitting it as the platform scaled.
By the numbers
121 million
Number of users eligible for cloud games
9.3 million
Number of users who've played at least one game in the last month
3 > 20 countries
Number of countries added to games since launch in Aug of 2023
12 languages
Number of languages that cloud games is localized for

